Fort Rannick

Capital

As of Period 2 (10 days)
GP: 7
G: 7 + 32 (Rannick) + 7 (Military teams)
I: 25
L: 3
M: 10


Exterior

ROOM INCOME G I L M Days
Def. Wall, Stone, S 5/10 4 5/10 6/12
Drawbridge, E 4/8 1/2 2/5 3/6
Drawbridge, S 7/8 2 4/5 5/6
Guard Post, S GP/G +4 6/7 2 5/6 17/20
Def. Wall, Stone, E 5/10 4 5/10 6/12
Guard Post, E GP/G +4 3/7 1/2 3/6 10/20
Kitchen GP/G +4 2/4 2/4 6/12
Stall GP/G/L +8 3/6 1 3/5 10/16

Keep, Ground Floor

ROOM INCOME G I L M Days
Book Repository GP/I +8 8 2 7 1 16/16
Bunks GP/L +8 5/7 2/4 5/7 16/24
Def. Wall, Stone 10 4 10 12
Storage GP +2 2/3 2/3 5/8
Armory 6/9 2/3 4/6 11/16
Common Room GP/i +7 3/7 4/8 8/16
Common Room 2 GP/i +7 3/7 4/8 8/16
Gatehouse GP/G +4 8/15 1/3 6/12 20/40
Infirmary GP/I +8 3/6 0/1 3/6 0/1 4/8
Kitchen GP/G +4 2/4 2/4 6/12
Lodgings GP/L/I +12 5/10 0/1 5/10 15/30
Storage (Pantry) GP +2 2/3 2/3 5/8
Workstation GP/G/I +8 4/8 4/7 8/16

Keep, 2nd Floor

ROOM INCOME G I L M Days
Altar I +3 1/2 0/1 1/2 0/1 2/4
Bell Tower Cap +1 6/11 2/3 4/7 19/28
Bedroom GP/I +3 4/8 3/7 10/20
Storage GP +2 2/3 2/3 5/8
Throne Room I +15 5/25 1/5 5/25 1/5 8/40
War Room 4/8 3/7 8/16

Caves

ROOM INCOME G I L M Days
Armory 9 3 6 16
Bedroom GP/I +3 8 7 20
Crypt GP/I/M +5 5 3 5 2 16
Escape Route 9 9 16
Hatchery GP/G +5 4/4 0/1 3/3 6/10
Jail 5 4 16
Habitat GP/I +12 6/18 1/3 5/17 10/40

Fort Rannick

Rise of the Runelords Foxcalibur Foxcalibur